Updated: June 17, 2022
By Jessica Mellon , and Christine Allred

EC-14  |  June 2022

4-H STEM Adventures: Challenge 1-Marble Maze

Youth will build a marble maze that moves a marble from start to finish

GUIDED VS. EXPLORATORY APPROACH

Adult facilitators have the option of choosing either exploratory or guided approaches to each challenge. Both approaches have pros and cons. Choose the approach that best suits the youth with whom you are working.

EXPLORATORY

EXPLORATORY APPROACH

Encourages creativity and deductive reasoning, lacks structure, takes more time, and risks frustration for the youth. Generally best for out-of-school-time settings, large blocks of time, and youth ages 11 to 13.

Icon of a carboard box

MATERIALS

Paper plates with high side walls, marble, straws, scissors, tape, and glue.

Outline of an open book

VOCABULARY

ITERATION: The process of creating multiple versions of a project to make improvements. For this project, you’ll make ITERATIONS to improve your maze design.

4-H Life Skills Icon

4-H LIFE SKILL

PLANNING: For this project, you can PLAN by thinking of a design and using a pencil to trace the path of the marble.

4-H Life Skills Icon

4-H LIFE SKILL

RESILIENCE: If the straws do not keep your marble on your plate, you can practice RESILIENCE by making corrections and trying again until it works.

 

DO

YOUTH COMPLETE THE ACTIVITY

Watch the Challenge
 

Video length: 1:45


Design and build a game where players try to move a marble from a start to a finish spot on the paper plate by tilting the plate to direct it around the straw obstacles.

To create the game, plan the path that the marble should take by tracing the path with a pencil. Place drinking straws beside the path. Cut straws, as needed, to fit. Tape or glue the straws to the plate to secure them. When the maze is ready, challenge your family members or friends to move the marble through the maze.

GUIDED

GUIDED APPROACH

Provides structure, promotes good instruction-following habits, increases rate of success, and limits creative solutions. Generally best for classroom settings, finite blocks of time, and youth ages 8 to 10.

Icon of a carboard box

MATERIALS

Marble, 3 paper plates with high sides, 10 straws, clear tape, and scissors.

Outline of an open book

VOCABULARY

ITERATION: The process of creating multiple versions of a project to make improvements. For this project, you’ll make ITERATIONS to improve your maze design.

4-H Life Skills Icon

4-H LIFE SKILL

PLANNING: For this project, you can PLAN by thinking of a design and using a pencil to trace the path of the marble.

4-H Life Skills Icon

4-H LIFE SKILL

RESILIENCE: If the straws do not keep your marble on your plate, you can practice RESILIENCE by making corrections and trying again until it works.

DO

YOUTH COMPLETE THE ACTIVITY

Watch the Challenge then follow steps one through five
 

Video length: 1:45


STEP 1. IDENTIFY THE PROBLEM

Build a maze on your paper plate so that when you tilt the plate, the marble will roll from START to END. The materials you can use are: paper plates, straws, marble, pencil, scissors, tape or glue.

STEP 2. IMAGINE SOLUTIONS

Think about all of the possible ways you can make your maze. Consider choosing a pattern, shape, or a geometric design to get started.

STEP 3. PLAN POSSIBLE SOLUTIONS

Based on your imagined solutions, PLAN the path for the marble to roll. Draw it on the paper plate with a pencil. Mark the START and END.

STEP 4. CREATE YOUR MAZE

Cut straws to fit on both sides of the path to keep the marble on the path. Tape or glue the straws to the paper plate. Test your maze. Move the marble from the start of your maze to the end by tilting the plate. Can you do it? This is the first ITERATION, or version, of your design.

STEP 5. IMPROVE YOUR DESIGN

Look at your marble maze. Do you need to change anything to make your maze work better? You can go back to Step 1 and identify any problems with your maze.

Start the process again to make the changes for your next ITERATION.
 

REFLECT

GUIDE YOUTH THROUGH THE REFLECTION PROCESS

See a solution here
 

Video length: 1:58

 

  • How many ITERATIONS of your game did you make? How was the first version of your maze different from the last version?
     
  • How did PLANNING the path of your marble affect the process of creating your game?
     
  • Did you experience any setbacks while making the maze? How did you show RESILIENCE and overcome the setbacks?

APPLY

CHALLENGE THE YOUTH TO APPLY WHAT THEY’VE LEARNED TO OTHER PARTS OF THEIR LIVES

  • What effect did challenging your family or friends to try your maze have on how you felt about it?
     
  • Share an example of another time in your life when PLANNING a project made it easier to complete.
     
  • When else have you had the opportunity to practice resilience?

REFERENCES

Download Challenge 1: Marble Maze Curriculum (PDF)

4-H STEM Adventures: Facilitator Guide

  • Home Page

  • Challenge 2: Tall Tower

  • Challenge 3: Catapult

  • Challenge 4: Marble Roller Coaster

  • Challenge 5: Mini Golf Course

  • Challenge 6: Mobile

JESSICA MELLON
jmellon2@umd.edu

CHRISTINE ALLRED
cmallred@umd.edu

Challenge 1: Marble Maze is a supporting document from the 4-H STEM Adventures-Facilitator Guide (EC-14) and is part of a collection produced by the University of Maryland Extension within the College of Agriculture and Natural Resources.

The information presented has met UME peer-review standards, including internal and external technical review. For help accessing this or any UME publication contact: itaccessibility@umd.edu

For more information on this and other topics, visit the University of Maryland Extension website at extension.umd.edu

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